Robots Will Be Trained on Video Games - Pim de Witte, General Intuition
Key Takeaway
Training vision models on billions of video game action tokens creates general agents that can control multiple robot embodiments and computer interfaces in real time.
Highlights
Metal operates as a video game recorder that collects action data across tens of thousands of video games.
Metal captures an estimated three billion videos per year, yielding over a trillion and a half action tokens per month.
General Intuition builds vision-based models that take video frames and text prompts as input and output controller or keyboard actions.
Video game action spaces align closely with robot teleoperation spaces because multiple robots ship with standard game controllers.
General Intuition models control over ten different types of robot embodiments alongside video games using identical primitives.
Timeline
Parallels Between Video Games and Robotics
Standard language models predict text tokens in a turn-based manner, which limits their effectiveness in spatial and temporal environments. In contrast, continuous observation allows systems to react dynamically while acting, much like animated characters or biological entities.
- Intelligence architectures require continuous observation during action execution rather than purely auto-regressive token prediction.
- Purpose-built models provide a better fit for spatial and temporal environments than standard language models.
Scaling Pixel Space via Video Game Data
Human operators use identical mental frameworks and physical controllers for video games and robot teleoperation. By associating video frames with labeled game inputs and controller actions, vision models learn high-density action predictions without requiring direct motor torque calculations.
- Metal records gameplay footage from users playing tens of thousands of distinct video games.
- Video game controllers match the action spaces used in robot teleoperations.
Model Capabilities and World Models
Scaling pixel space data enables the creation of general agents capable of solving tasks across computers and physical hardware. Operating in the native modality of human vision allows faster problem solving and high action-per-minute execution for complex tasks like drone piloting.
- Metal collects data volumes equivalent to current robotics frontier labs' entire training sets every half day.
- World models generate simulation environments for agents to explore and learn without relying on expensive digital twins.
Releases, Accessibility, and Hiring
The models integrate with orchestrator systems like Gemini for long-term planning tasks. Future updates and upcoming hackathons provide developers hands-on access to test models across world modeling, policy execution, and environment generation teams.
- Early access rollouts and hackathons are scheduled in New York City and London.
- Computer-use capabilities assist users with physical accessibility needs by predicting keyboard actions based on mouse input.
Description
Pim de Witte of General Intuition, the team behind the Medal game recorder, argues that models built to act in space and time need a different design than LLMs, which work turn by turn. His models take in frames and send out actions continuously, the way a gamer plays. Because game controllers already run most robots, Medal's game clips (about a billion videos a year and over 1.5 trillion action tokens a month) become training data, and one model can play games at a high level and control more than 10 types of robots. He also previews early access, accessibility uses and hackathons in New York and London. Chapters: 0:00 Intro 0:41 Why acting is different from predicting 1:54 Starting with Medal, the game recorder 2:27 Game controllers already run robots 3:28 How LLMs and action models differ 5:21 Use the controller, skip the motor math 6:21 1.5 trillion action tokens a month 7:14 World models and environments 8:55 Why games are so action-dense 9:52 One model, 10+ robots 12:03 What you can build on top 13:36 Accessibility uses 14:54 The team and hackathons 17:10 Q&A: how it differs from JEPA Pim de Witte https://generalintuition.com Join us in SF for the second annual AIE CODE summit: https://aie.codes our last flagship summit of 2026. Applications live now!
