Understanding multi-modal generative visual AI

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Transcript

00:00:00Good to see so many here. As I already said in the intro, I'm going to give you a dive
00:00:14into Flux, our model family for generating images and editing images. I was already - is
00:00:22it working? I'm Andy, co-founder of Black Force Labs. Before I start with the model,
00:00:36I want to give you an overview of what we're doing. At Black Force Labs, we believe that
00:00:42visual media will become the central interface for human communication in the future. We see
00:00:48us as the central infrastructure provider to power all the images and the videos that
00:00:54humans will use to interact with each other, and not only what cameras can capture, but
00:01:01even way beyond that. With that in mind, we started the company in August 2024. Since then,
00:01:08we've grown it to 45 employees, and we are distributed amongst two headquarters. The main
00:01:15headquarters is in Freiburg in the Black Forest in Germany, and we also have an office here
00:01:20in SF. Since we released our image generation family, Flux, in August 2024 when we started
00:01:30the company, we've always structured releases in three different tiers, and we have constantly
00:01:38advanced the model family. The tiers are as follows. We have the Pro models. They are super
00:01:44powerful and the fastest models that we offer. They are available via the VFL API only and
00:01:50also via a couple of inference partners like, for instance, File and Replicate. I guess you
00:01:54also know them. They are super easy to integrate and scale to massive volumes nearly instantly.
00:02:03This is the first tier, but as some of you might know, my co-founders and me, we've very
00:02:10strong roots in open source similar to, I think, the founder who has invited us today. We are
00:02:19also the original developers behind Stable Diffusion. We still stick to that. We love
00:02:25the open source community, and that's why we also offer open weights and open source models.
00:02:29We have the Flux Dev models. These are publicly available for downloading, for tinkering. They
00:02:36are fully customizable and they offer a lot of flexibility for everyone who wants to use
00:02:40them. Finally, we have the Flux Schnell models. They are fully open source and they are, in
00:02:48a way, the perfect entry point into the Flux ecosystem. Speaking of the ecosystem, if you
00:02:56look at the Model Atlas on Hugging Face, which visualizes the, I think, most used open source
00:03:03foundation models across domains, we can actually see that the single largest model on Hugging
00:03:13Face that has the largest ecosystem attached to it is our Flux Dev model. That pretty much
00:03:21shows that Flux has already become the standard for open image generation. Obviously, we are
00:03:27looking to even advancing or extending our distribution in the future. That much for the
00:03:34company. Let me see if it's still not working. Anyway. Now for the main part of the talk.
00:03:41I wanted to dive into Flux with you, especially into our most recent model Flux Context, which
00:03:48unifies text-to-image generation and editing. I want to talk about today how to unify this.
00:03:56A couple of words before that. I think it's super important to have this joint model because
00:04:02obviously image generation has a lot of nice applications and we've seen this in the past
00:04:07year but image editing has until really this year not kept up with the same speed in kinds
00:04:14of development. Image editing is actually a super important use case. It allows us to iterate
00:04:20over existing images and gives just people, I think, an additional level of control to
00:04:25actually precisely modify images and stuff. This is super important. With Flux Context,
00:04:35we've created the defining moment for image editing. It was released in June 2025. It's
00:04:43a model that combines image generation with things for editing like character consistency,
00:04:50style reference, local editing and all that at near real-time speed. We'll see this later.
00:04:57But as a good example, I brought you this image row here. From left to right, we start with
00:05:01an input image. Then we can prompt the model to remove this object from her face and then
00:05:06we can set her into a completely new context while keeping the character consistent. This
00:05:13is super important. There was a bunch of work done in the past fine-tuning to actually get
00:05:20this kind of character consistency into the model based on publicly available text-to-image
00:05:25models but this instant image editing just allowed us to remove all that fine-tuning,
00:05:31which is always a bit effortful, I would say. This is actually super amazing that this takes
00:05:37now four seconds or something. Finally, we can just change the scenery. In this case,
00:05:43the rightmost image, we change it to a winter scene. Cool. Here are a couple of more examples
00:05:49what it also can do. It's not only good for character consistent edits or something, but
00:05:55it's also super nice for style transfer. We see that on the left side. We take the style
00:05:59from the input image and map it to a new content or we can do things like text editing, just
00:06:06changing the Montreal to Freiburg while keeping the font consistent. This is all combined in
00:06:12one model and you can interact with it just via a super simple text interface. Cool. Very
00:06:19importantly, it's not only a general model, this model, but it's also very good at solving
00:06:26specific important and interesting business problems. For instance, here in the left example,
00:06:33we can extract this skirt here from an in-the-wild image and we get a product shot of this thing
00:06:40and a zoom in nearly instantly, again, in a matter of seconds. This, before these editing
00:06:45models took hours, days, or was not even possible. Similar to on the right side here, we can get
00:06:53from a sketch to a completely rendered output in a couple of seconds. Cool. As I already
00:07:01mentioned, Flux context combines text-to-image and image editing. We just saw a couple of
00:07:07examples. Let's briefly look what this actually means in terms of the model pipeline that you
00:07:12need to do. Here we see the classic text-to-image pipeline. Pretty simple. We all know it. We
00:07:17use a text prompt. We push it through the model. The model then does some magic. I'll explain
00:07:21to you how to create such a model in a second. Then we get out an image that hopefully, if
00:07:28the model is good, follows our input text prompt. If you look at image editing, it looks
00:07:34quite a bit differently. We start with an image, which we show the model in a way, and then
00:07:41we don't add a text instruction that describes an entire scene, but only a change to that
00:07:46image. Here we have two conditionings. The first part, we only have more inputs. The first
00:07:50example, we only had one input. Now we describe a change and the model should then modify the
00:07:56image according to the change. Some parts, as the church here, should be the same after
00:08:05the edit. Others not. This is what these editing models do. It's quite a different task. Combining
00:08:12this into a single model is actually super nice because you can do everything. You can
00:08:18generate an image, then edit it afterwards, and get a lot more flexibility in a way. I
00:08:26already mentioned that before we released these editing models, or before we saw these general
00:08:31editing models, there was a bunch of work done on fine-tuning text-to-image models to get
00:08:36this kind of level of control into the model. But this is now not needed anymore. We can
00:08:42just do this instantly. This just brings down the time that you need to get nice results
00:08:48significantly. So this is it in terms of the pipeline. Now, let's look at how can we actually
00:08:57train these models. And there's a very important algorithm that I want to talk about. The algorithm
00:09:12that enables us to train these models is called Latent Flow Matching, which is composed of
00:09:17two aspects, Latent and Flow Matching, and I want to share a bit light on both of those.
00:09:24Let's start with the Latent. This comes from latent generative modelling. This is an algorithm
00:09:29that me and my co-founders came up with nearly five years ago. To explain what this means,
00:09:35let's first look at the following example. What I here visualise is basically two images,
00:09:41and for us, they look just the same. The left one is a JPEG, and the right one is the same
00:09:47image as a PNG. So the left one is an approximation of the right one, but we don't see any difference.
00:09:53Or is there anyone who sees a difference in these two images? I don't think so. Okay, now
00:09:59let's look at the file size of these images. The file size of the JPEG is actually close
00:10:06to an order of magnitude smaller than the file size of the PNG. This is quite remarkable,
00:10:13and we all know how image compression works, but just realising that we can remove apparently
00:10:19a lot of information from an image without noticing it is quite remarkable, I would say.
00:10:26So apparently there's a lot of information in an image that we cannot perceive with our
00:10:30human eye. Another way to visualise this is to plot the perceptual similarity of an image
00:10:39in the last example of a JPEG, and the approximation of this image - sorry, in the last example
00:10:44of a PNG is the image - and the approximation is the JPEG of this image, and we can plot
00:10:51it against the file size. When doing this, we get this plot. This is a conceptual plot,
00:10:56so this is not real, but it looks conceptually like this. The perceptual similarity quickly
00:11:03increases and then stays at a constant level for nearly the entire file size. This is what
00:11:11lossy compression algorithms like JPEG make use of, and you might ask now what does this
00:11:18have to do with generative modelling? It shows us that for a perceptual signal, or a natural
00:11:25signal, like an image, for audio it is actually the same, to look real, or to be perceived
00:11:32as real. We don't need to model all the high-frequency details that we cannot perceive, and hence
00:11:39training a generative model in the pixel space on all these high-frequency details would actually
00:11:44be a great waste of compute and time, because the model would learn to represent aspects
00:11:50that we don't even perceive, so it's pointless to learn this, right? And that is at the core
00:11:57of latent generative modelling. So instead of training a generative model in the pixel
00:12:01space directly on images, we learn a compression model that extracts a lower-dimensional so-called
00:12:09latent space. This latent space is what we see here in the centre. Let's see if the laser
00:12:15pointer works. Oh, yes, so this guy. How do we learn this model? It's actually super simple.
00:12:24We use an image here on the left. We push it through an encoder, so effectively this
00:12:29is an autoencoder, we push the image through the encoder, then we arrive at this latent
00:12:34space, and the representation we then push through an operation that is called regularisation.
00:12:42This forces the model to remove information from this latent representation. It can be
00:12:48implemented either discretely or continuously, and then again we reconstruct the image from
00:12:56this latent representation. So classical autoencoder, which we train to basically yield similar
00:13:04reconstructions to the input, and, very importantly, we add this discriminator loss. This can be
00:13:11imagined as a prior to make sure that actually only the details that perceptually matter to
00:13:19our human eyes are reflected in this latent representation. Again, this regularisation
00:13:24forces the model to reduce or to remove information, and the discriminator makes sure that it removes
00:13:32the right information that we cannot perceive. Like this, we arrive, once we have trained
00:13:36this model, at this latent space that then is used to train the generated model on. Latent
00:13:44space is a lower-dimensional representation of the input image or of an image that is perceptually
00:13:49equivalent. This is basically the latent aspect of the latent flow-matching algorithm. Let's
00:13:57talk about the second, flow-matching. Again, everything I explain right now happens in this
00:14:04latent space. So whatever we do right now, you see it here. On the left side, every image
00:14:15gets embedded into that latent space, basically. So, yes, let's talk about flow-matching. Flow-matching
00:14:22algorithms are a general family of algorithms that are used to translate from a very simple
00:14:31distribution, which is, in our case, always the standard normal distribution, so we're
00:14:35now talking about probability distributions. I visualised it here. This is a very simple
00:14:40distribution here. Flow-matching algorithms translate this or provide us with means to
00:14:47train a vector field that is represented by a neural network, that guy here, to map between
00:14:53the simple distribution and very complicated distributions, such as the data distribution
00:14:59of natural images. So this is the data distribution. What do we do to train this? The flow-matching
00:15:08algorithm provides us with a very simple means to do this. All we have to do during the training
00:15:15is to draw a sample from this standard normal distribution here. So we have a sample, and
00:15:21then we assign it to one sample from the data distribution, a training example, and we couple
00:15:27this, and then we can construct this kind of vector that directly, linearly connects them.
00:15:34If you do this for every example in our training dataset, so just we take the example, we randomly
00:15:40sample a point from the standard normal, and we connect them, then we arrive at this kind
00:15:45of here constructed vector field. I could now talk a lot about the properties of vector
00:15:55fields. One important property is that paths cannot cross in vector fields, and we see that
00:16:00there's a lot of crossing going on, so this is obviously not the true vector field that
00:16:05translates between every point on this distribution, or between this distribution and that one.
00:16:13The amazing thing about flow-matching is, if you just follow this rule, so we train the
00:16:17model to basically always predict these kind of vectors in between the data sample and the
00:16:22sample from the standard normal distribution. We arrive at the true vector field, and that
00:16:31looks then like this. So here we see that paths do not cross anymore, and the flow-matching
00:16:38algorithm just guarantees this. This is a bit of a magic, but if you write it down mathematically,
00:16:43we actually see that this makes sense. And like this, we can actually then train the model
00:16:49to represent this true vector field that translates between the standard normal and our data distribution.
00:16:59And importantly, we want to be able to create images based on text inputs, so what we do
00:17:07is we condition this network always on a text input basically, for every image example. Cool.
00:17:17So what are we doing when we're then sampling the model? We have this vector field that represents
00:17:22the mapping between those two distributions. What we do is then we start with a sample from
00:17:27the standard normal. We can sample from it with a computer, right? We all know that. And
00:17:33then we integrate along these trajectories represented by neural network. We can do this
00:17:39with a simple Euler-forward algorithm. Probably a lot of you might know them. So with a numerical
00:17:45integration scheme, we can just integrate along these trajectories here and then arrive at
00:17:51the data sample. We push it through the decoder again and we arrive. So again, this happens
00:17:56in latent space, but here we arrive then in the pixel space again. And this is how I then
00:18:02can create images based on a text prompt. Cool. One thing, these numerical integration schemes
00:18:11are pretty, I think, they use a lot of steps, so they break this down, this process here
00:18:20step by step into up to 50 steps. So these latent flow matching models natively are pretty
00:18:26slow and it takes about 30 seconds to one minute to generate an image, which is a bit long.
00:18:32I'll talk about how to make them fast very soon. But this is the general latent flow
00:18:37matching algorithm. So latent again, connect or represents this latent space or stands for
00:18:42this latent space where we train the model in. And the flow matching algorithm is what
00:18:46we just discussed here. Okay, now I explained how we create images based on text prompts,
00:18:54but how does this now apply to context, which is an editing model, right? This is also super
00:19:00simple. So this is a basic flux context architecture. It's a transformer model. We all know that.
00:19:05It's a bit special, but the magic lies in the input. So we see here on the left side
00:19:12the input into the model. First we have the text input that just gets embedded by a text
00:19:18encoder into a set of text tokens. And then we have the image encoder we already saw in
00:19:25the last slide here, right? This guy here. This is what we now see here. So we have this
00:19:37image encoder and there we have two sets of visual tokens. First we have the set of the
00:19:44visual tokens that we actually use to generate. This is what will be the output image. And
00:19:48then we have, if we want to do image editing, a second set of visual tokens that just model
00:19:55or that just represent the context image. So the reference image basically that I'm showing
00:20:01the model. And what we then do is we push this to the transformer model. It's a special one
00:20:05because it contains so-called double stream blocks. These are, I would say, kind of expert
00:20:12models for each fidelity. So here we handle the visual tokens and the text tokens separately.
00:20:20For everything except for the attention operation, the attention operation then happens jointly
00:20:26over all tokens. And then we have standard blocks, standard transformer blocks where
00:20:31we basically map all the input and the text tokens and the visual tokens with the same
00:20:38mappings before the attention operation. And like this, we can just go into image editing.
00:20:48If you provide an input image here and if you do text image generation, you just don't provide
00:20:52this and then we have only a text prompt as input, right? Cool. Last point here. How is
00:21:01the model so fast? So I don't know how many of you know flux models. Maybe can you just
00:21:08raise your hand if you know flux models? Or actually a couple of. Okay, cool. So we all
00:21:12know that they are pretty fast, right? What do I mean when I say fast? We are basically
00:21:19most often orders of magnitudes faster than comparable models. So here, for instance, we
00:21:24look at obviously a very slow model here but nice one, GPD image one. Also here for editing,
00:21:32the flux models are here more than 10 times faster, even more than, yeah, 20 times. So
00:21:39it's actually insane how fast they are comparable, comparably powerful models. And the reason
00:21:47for that is an algorithm we developed two years, three years ago. It's called adversarial diffusion
00:21:54distillation and the goal of this algorithm is to bring down the number of numerical integration
00:22:01steps. I told you earlier these are like most often 50 for a standard flow matching model
00:22:09and the goal here is to bring them down to as little as four. Each numerical integration
00:22:16step means a forward pass through the neural network so we can imagine that this just takes
00:22:20a long time so we want to reduce it as much as possible. How does it work? We initialize
00:22:27two networks here, a teacher and a student. Both of them are initialized from the learned
00:22:34flow matching model via the algorithm I just showed you. And what we then do is to train
00:22:40the student to get the same image quality in the output in four steps than the teacher does
00:22:48in 50 steps. This is the goal and this is how we do it. We start with an image, we encode
00:22:53it again to a latency here and then we generate an output image for the student in four steps
00:23:03or in the number of target steps that we want to do. And then we decode it again to pixels.
00:23:08In the beginning, this image here looks very blurry and very like just not realistic. And
00:23:15the goal is to improve this obviously. So what we are doing is to use this again, encode
00:23:19it again to latency and then do the same thing with the teacher but in 50 steps instead of
00:23:26four steps. This then results in a high quality image and we then use this distillation loss,
00:23:33basically just a loss to ensure that the distributions of the teacher or the student matches that
00:23:41of the teacher. This alone would unfortunately not allow us to basically generate images that
00:23:47are looking real. So what we add is another discriminator loss. We saw this already for
00:23:53the autoencoder part in the latent generative modeling part of the talk earlier. This is
00:24:01basically the same. So we train a discriminator to tell generated images from the student from
00:24:08real images that we input here. And this happens in a dyno v2 feature space or in a learned
00:24:16image representation model space in a way. And like this, we can actually then train the
00:24:21model to in the end generate realistic images instead of using 50 steps, it just uses four
00:24:29steps. That's obviously a huge speed up. However, last point here. If we look at this thing here,
00:24:37it looks pretty, I would say lots of overheads here, right? Because here we have to encroach
00:24:43to latent. So we start in the image space, being culture of the latent space, and we decode
00:24:48again, then we have to encode again and decode again. And then we, this one is also encoding
00:24:53again into another representation space. A lot of overhead, a lot of memory costs related
00:24:59to this. And this is just very, it was when after we came up with it, we were amazed by
00:25:03it because it allowed us to train fast models. It was so effortful to train this. So we thought
00:25:09about, okay, how can we actually simplify this? And the answer is always the answer. Just move
00:25:16it to the latent space whenever you have a pixel. So what we did is coming up with a latent
00:25:22adversarial diffusion distillation approach. It's basically very similar to what we did
00:25:27for the general latent generative modeling algorithm. We just move everything here to
00:25:31the latent space. Same thing, but instead of having to use these encoders and decoders,
00:25:38we can just get rid of those. And importantly, as a discriminator, we don't use dyno anymore.
00:25:44This image representation model, we use the teacher because that one anyway already lives
00:25:50in the latent space, provides us with a very nice image representation. So we can also use
00:25:55the teacher as a discriminator. And the rest of it is just basically nearly the same. We
00:26:02also remove the distillation loss. We found that we don't need it, which is also cool.
00:26:06So we have a loss less and gets everything simplified. And like this, we can actually
00:26:13then in a very memory efficient way also bring down the number of integration steps from five
00:26:21to four. So we have a 12.5 times speedup, and that's actually what we see as this order
00:26:26of magnitude in the plots I just showed you in the beginning of this section. So that's
00:26:32basically how we get a very fast model from a flow matching, from a base flow matching
00:26:40model. And now before this talk ends, I actually have brought you a demo to show you flux a
00:26:47bit in action. Let's see. So let's use it for image editing here. Let me upload something
00:26:56after. What are we doing here? This one looks good. Yeah. Okay. Yep. This is good. So here
00:27:12I start with a logo of my favorite football club, the SC Freiburg soccer club. I have to
00:27:17say soccer when I'm in the US. Okay. This is my favorite club and I want to create a t-shirt
00:27:22with this logo. So let's say put this logo onto a t-shirt. Feels a bit weird because I
00:27:45don't have a screen in front of me. Okay. Here we go. Generating. Let me make this a bit smaller.
00:27:53Maybe like this. Okay. Nice. We wait for a couple of seconds and we can get this nice
00:28:00logo on a t-shirt. And now the nice thing is we can actually go ahead, right? We can iterate
00:28:06on this. So let's say this logo is a bit too large, I would say. Make the logo smaller and
00:28:16put it on the rest part. Again. Wait a couple of seconds. Okay. Cool. And we arrive at a
00:28:39result that is actually super nice. That is actually what I wanted. I want to start with
00:28:46this one again. And I want to now change the color because the color of the SC Freiburg
00:28:52is not black, it's red. So make the t-shirt red. Also super simple. Now we're at local
00:29:06editing. We're just editing local parts of the image, right? In this case the color. And
00:29:15importantly, we've now done a couple of edits and we see still that the logo is very consistently
00:29:21represented. So this is the character or in this case object consistency that we saw. This
00:29:26is super important. Think about a marketer who just has an object and wants to set it
00:29:32into a certain context, right? This is in terms of the business value, it's great, it's super
00:29:39important. And now finally we add a more complex transformation. We can say put the t-shirt
00:29:48onto a man walking in the park. Oops. So this is a complex transformation and you could have
00:30:06said, okay, things like changing the color you can do in Photoshop, right? Historically,
00:30:12stuff like that, this is not what standard or earlier non-AI image generation tools used
00:30:21to be able or could do. This is actually super nice. So here we have like now this kind of
00:30:26min and finally, I think I'm at time, but let's do one last thing which shows how general this
00:30:31model is. We can also do style transfer, right? So let's say make this a watercolor painting.
00:30:42All right, final one. And before like these models you would have probably have--you would
00:30:54have trained this single fine tune for each of these kind of tasks and now we can just
00:30:58combine it in one thing which is pretty cool. Nice. So now I could print it out and hang
00:31:03it on my wall or something. Anyway, so yeah, I think this is showing the power of these
00:31:08models. Oh, that crashed something. I wanted to show you a last slide because I'm through,
00:31:17but we're hiring and if you want to join us, please scan this here or visit the playground,
00:31:22the demo I just showed you freely available. Thanks so much. I hope you learned something.

Key Takeaway

Black Force Labs' Flux Context model unifies powerful, real-time text-to-image generation and editing capabilities, leveraging Latent Flow Matching and Latent Adversarial Diffusion Distillation for unparalleled speed and consistency in visual AI.

Highlights

Black Force Labs' Flux model family is positioned as the standard for open image generation, offering Pro, Dev (open source), and Schnell tiers.

Flux Context unifies text-to-image generation and editing, enabling real-time character consistency, style transfer, and local modifications.

The core technology, Latent Flow Matching, uses a lower-dimensional latent space and a vector field to efficiently translate from simple to complex image distributions.

Latent Generative Modeling compresses images to perceptually relevant information, avoiding wasted computation on unperceivable details.

Flow Matching trains a neural network to map between probability distributions, conditioned on text for generation.

Flux models achieve orders of magnitude faster generation speeds through Latent Adversarial Diffusion Distillation (LADD), reducing integration steps from 50 to 4.

The demo showcased Flux Context's ability to perform complex, multi-step image edits—including object manipulation, context changes, and style transfer—while maintaining consistency.

Timeline

Introduction to Black Force Labs and Flux Model Family

Andy, co-founder of Black Force Labs, introduces the company's vision to make visual media the central interface for human communication, providing infrastructure for images and videos. The company, founded in August 2024, has grown to 45 employees with headquarters in Germany and SF. He details the Flux model family, structured into three tiers: Pro (powerful, fast, API-only), Dev (open source, customizable, largest ecosystem on Hugging Face), and Schnell (fully open source, entry-level). Black Force Labs, being the original developers of Stable Diffusion, maintains strong roots in the open-source community, making Flux Dev the standard for open image generation.

Flux Context: Unifying Generation and Editing

The speaker dives into Flux Context, their most recent model, which unifies text-to-image generation and editing, released in June 2025. He emphasizes the critical importance of image editing, which has historically lagged behind generation, for iterating and gaining precise control over existing images. Flux Context combines generation with features like character consistency, style reference, and local editing at near real-time speed. Examples include removing objects, changing context while maintaining character, style transfer, text editing, and solving business problems like generating product shots from in-the-wild images or rendering sketches. This unified approach eliminates the need for time-consuming fine-tuning, significantly speeding up the process of achieving desired results.

The Latent Flow Matching Algorithm

This section explains the core algorithm behind Flux models: Latent Flow Matching, composed of 'Latent' and 'Flow Matching.' The 'Latent' aspect refers to latent generative modeling, which recognizes that much image information is imperceptible to the human eye, making it inefficient to train models in pixel space. Instead, an autoencoder learns a lower-dimensional 'latent space' by compressing images and using a discriminator loss to retain only perceptually relevant details. 'Flow Matching' then operates in this latent space, training a neural network to map a simple standard normal distribution to the complex data distribution of natural images, conditioned on text input. This process involves integrating along trajectories represented by the neural network to generate images from text prompts.

Flux Context Architecture and Speed Optimization

The speaker details the Flux Context architecture, which is a transformer model designed for both text-to-image generation and editing. Its input includes text tokens and visual tokens, with separate sets of visual tokens for generation and context images during editing. The model uses special 'double stream blocks' for handling visual and text tokens separately, except during joint attention operations. A key innovation for speed is Latent Adversarial Diffusion Distillation (LADD), which drastically reduces the numerical integration steps from around 50 to just 4, resulting in a 12.5x speedup. LADD simplifies the original Adversarial Diffusion Distillation by moving all operations to the latent space and using the teacher model as a discriminator, significantly improving memory efficiency and training effort.

Live Demo and Conclusion

The presentation concludes with a live demo showcasing Flux Context's capabilities in image editing. Starting with an SC Freiburg logo, the speaker demonstrates putting the logo onto a t-shirt, then iteratively making the logo smaller and changing the t-shirt color to red, all while maintaining object consistency. He then performs a more complex transformation by placing the t-shirt onto a man walking in a park, highlighting the model's ability to handle significant context changes. Finally, a style transfer is applied, turning the image into a watercolor painting, illustrating the model's versatility in combining multiple tasks. The demo underscores the power and generality of Flux Context, which can perform tasks that previously required extensive fine-tuning or were impossible with traditional tools.

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